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1. Expand mining gameplay - in Player Features and Ideas Discussion [original thread]
I am not going to be giving specifics here, but I suggest devs try to expand the gameplay involved in mining. Make more actions, facets, things to mine, places to mine, methods to mine. Its 1 hour of pvp and 4 days of mining, agent running or ratt...
- by Alban Monasu - at 2005.06.15 08:12:00
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2. The one thing that REALLY bothers me about Eve... - in EVE General Discussion [original thread]
Originally by: Joshua Calvert I don't think there's enough "up" and "down", tbh. It seems that every system has belts/suns/planets/gates on virtually the same level. Hear. Moving stellar objects would be even cooler, but for starters, ...
- by Alban Monasu - at 2005.06.15 08:08:00
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3. Insta-idea & More - in Player Features and Ideas Discussion [original thread]
Oh a good suggestion AND a positive dev answer. Now that is like christmas in june. More options on the battlefield in terms of navigation sounds good. And if we get rid of insta bms but gain the same functionality with modules, Im all up for it. ...
- by Alban Monasu - at 2005.06.06 12:58:00
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4. So I took a break, here's my conclusions. - in EVE General Discussion [original thread]
Originally by: Zezman I agree 100% Now if only Eve had realistic physics.... Then what? Would that accomplish anything? Would you like to travel from solar system to solarsystem on impulse, taking 100s of years? What do you need "reali...
- by Alban Monasu - at 2005.06.05 11:53:00
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5. Piracy expained to the DEVs - in EVE General Discussion [original thread]
Originally by: Lifewire CCP: - make refinable shipwrecks that can be towed (slow) away after battles and that are worth to fight more. PVP-players dont want to go mining. They want to make money at high risk while pvping! - code a "strik...
- by Alban Monasu - at 2005.06.03 11:07:00
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